
Signs in imported worlds now have a 'text_scale' field (defined in.Shape texture offset, repeat, and mirror options are now visible when a material or normal map is applied.Added support for more unicode characters in Minecraft font.
Added Speed / Pitch setting for sounds in audio timelines.Fixed inverse kinematics option appearing for some incompatible parts.Ĭontinuation Build 1.0.0 (April 1, 2023), changes since Mine-imator 2.0.0:.Fixed clouds being affected by fog even when fog is disabled (when ground is disabled).
Fixed crash when using custom JSON models as particles. Blocky bending is now supported for Y-axis only limbs. Readded Author field to New project and Save as popups. mimodel parts, allowing them to have "Show backfaces" enabled by default. (not currently tested outside of windows-圆4)įorums post: Continuation Build 1.0.1 (April 20, 2023), changes since 1.0.0: The final executable is built for Windows, Mac OS and Linux using the Qt framework, DirectX/OpenGL rendering and various other libraries. The software is written using GameMaker Language and converted to a separate C++ environment using a custom built GML parser (CppGen). Version 2.0, the 10th anniversary update brings numerous additions including a new UI, new renderer, animation features, multiplatform support and 3D world importer. Mine-imator is a 3D movie maker based on the sandbox game Minecraft, with over 8 million downloads since its launch in 2012.